Tyranids Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Warrior Brood (Elites) 3 5 3 5 4 2 5 2* 10 5+ 93
Rending Claws (x3); Scything Talons (x3); Flesh Hooks
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Warrior Brood (Elites) 3 5 3 5 4 2 5 2* 10 5+ 93
Rending Claws (x3); Scything Talons (x3); Flesh Hooks
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Biovores (Heavy Support) 2 3 3 3 4 2 1 1 10 - 112
Living Artillery. Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p. 7; The Biovore fires a spore mine up to 48", place the Spore Mine 1" away from an enemy model then roll a scatter die + 2D6" ('hit's don't scatter), move the Spore Mine on a scatter if it hits an enemy model it detonates on the spot; LOS is not needed, Spore Mines do not cause pinning; Bio-Acid Spore Mines (x2)
Termagant Brood (Troops) 8 3 3 3 3 1 4 1 5 6+ 56
Fleet; Fleshborer
Termagant Brood (Troops) 8 3 3 3 3 1 4 1 5 6+ 56
Fleet; Fleshborer
Raveners (Fast Attack) 1 5 3 4 4 2 5 3* 10 5+ 45
Fast! Move 9", Assault 9". Roll 3D6 for pursuit/fallback. Add +3 to roll when moving through difficult terrain; Cannot Fleet.; Rending Claws (x1); Scything Talons (x1)
Raveners (Fast Attack) 1 5 3 4 4 2 5 3* 10 5+ 45
Fast! Move 9", Assault 9". Roll 3D6 for pursuit/fallback. Add +3 to roll when moving through difficult terrain; Cannot Fleet.; Rending Claws (x1); Scything Talons (x1)
Option Footnotes:
  Bio-Acid Spore Mines S3, AP3, Flamer Template; Place the narrow end of the template on the spore mine, and direct it with the Scatter dice ('Hit' points toward the nearest enemy model); 2D6+3 AP.
  Flesh Hooks Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground.
  Fleshborer 12"R, S(C+1), AP-, Assault X.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.
Total Army Cost: 500 Pts.
Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 26


Validation Results:
'Warrior Brood (Elites)' must be assigned a composition group.
'Warrior Brood (Elites)' must be assigned a composition group.
Composition group 'HQ' does not satisfy requirements (>=1unit <=2unit).

Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 0 2 0 n/a 0%
Elite (<=3unit) 2 1 186 n/a 37%
Troops (>=2unit <=6unit) 2 4 112 n/a 22%
Fst. Atck. (<=3unit) 2 1 90 n/a 18%
Hvy. Supp. (<=3unit) 1 2 112 n/a 22%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 2 n/a 20 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.