Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Captain (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4 |
9 |
2+/5(I)+ |
105 |
Independent Character, Rites of Battle; Power Weapon (x1); Storm Bolter; If a Space Marine Commander is on the field then all other Space Marine squads may use his Leadership for any Morale, Pinning and Leadership Test, but not Psychic test.
|
Terminator Armour |
2+ armour save, 5+ Invulnerable Save May not make Sweeping Advances. Deep Strike if allowed. |
[25] |
Venerable Dreadnought (Elites) |
1 |
WS: 4 BS: 4 S: 6 I: 4 A: 2 |
165 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Missile Launcher; Twin Lascannon; Tank Hunter Skill
|
Dreadnought (Elites) |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2 |
105 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Assault Cannon
|
Dreadnought (Elites) |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2 |
105 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Assault Cannon
|
Terminator Squad (Elites) |
4 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2 |
9 |
2+/5(I)+ |
230 |
Deep Strike if allowed; Power Fist (x4); Storm Bolter (x2); Assault Cannon (x1); Heavy Flamer (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
2+/5(I)+ |
[40] |
Power Weapon; Storm Bolter
|
#Terminator Armour |
2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. |
[0] |
Terminator Squad (Elites) |
4 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2 |
9 |
2+/5(I)+ |
220 |
Deep Strike if allowed; Power Fist (x4); Storm Bolter (x3); Assault Cannon (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
2+/5(I)+ |
[40] |
#Terminator Armour |
2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. |
[0] |
Land Raider (Heavy Support) |
1 |
BS: 4 Front: 14 Side: 14 Rear: 14 |
250 |
Tank; Power of the Machine Spirit. No firing points.; Linked Lascannon (x2); Twin Heavy Bolters
|
#Power of the Machine Spirit |
May move forward if Stunned, may fire one extra weapon at BS2 if moving <6" |
[0] |
Land Raider 'Crusader' (Heavy Support) |
1 |
BS: 4 Front: 14 Side: 14 Rear: 14 |
265 |
Tank; Power of the Machine Spirit. No firing points.; Huricane Bolter Sponsons; Multi-Melta; Twin Assault Cannon
|
#Power of the Machine Spirit |
May move forward if Stunned, may fire one extra weapon at BS2 if moving <6" |
[0] |
#Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[0] |
#Frag Launchers |
Passengers disembarking count as having frag grenades |
[0] |
Option Footnotes: |
|
|
Assault Cannon |
24"R, S6, AP4, Heavy 4, Rending. |
|
Dread. CC Weapon |
No armour save. If destroyed, use S before the /. |
|
Heavy Flamer |
Template, S5, AP4, Assault 1. |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Multi-Melta |
24"R, S8, AP1, Heavy 1, +D6 AP at 12". |
|
Power Fist |
Always go last. No armour save. Doubles strength. |
|
Power Weapon |
No armour save in close combat. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
Tank Hunter Skill |
+1 to armour penetration dice roll. Automatically pass tank shock morale checks. |
|
Twin Heavy Bolters |
36"R, S5, AP4, Heavy 3, Linked. |
|
Twin Lascannon |
48"R, S9, AP2, Heavy 1, Linked. |
|