Space Marines: Codex Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Captain (HQ) 1 5 5 4 4 2 5 4 9 2+/5(I)+ 105
Independent Character, Rites of Battle; Power Weapon (x1); Storm Bolter; If a Space Marine Commander is on the field then all other Space Marine squads may use his Leadership for any Morale, Pinning and Leadership Test, but not Psychic test.
  Terminator Armour 2+ armour save, 5+ Invulnerable Save May not make Sweeping Advances. Deep Strike if allowed. [25]
Venerable Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6 I: 4 A: 2 165
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Missile Launcher; Twin Lascannon; Tank Hunter Skill
Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 105
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Assault Cannon
Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 105
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Assault Cannon
Terminator Squad (Elites) 4 4 4 4/8 4 1 4 2 9 2+/5(I)+ 230
Deep Strike if allowed; Power Fist (x4); Storm Bolter (x2); Assault Cannon (x1); Heavy Flamer (x1)
  Sergeant 1 4 4 4 4 1 4 2 9 2+/5(I)+ [40]
Power Weapon; Storm Bolter
    #Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [0]
Terminator Squad (Elites) 4 4 4 4/8 4 1 4 2 9 2+/5(I)+ 220
Deep Strike if allowed; Power Fist (x4); Storm Bolter (x3); Assault Cannon (x1)
  Sergeant 1 4 4 4 4 1 4 2 9 2+/5(I)+ [40]
    #Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [0]
Land Raider (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 250
Tank; Power of the Machine Spirit. No firing points.; Linked Lascannon (x2); Twin Heavy Bolters
  #Power of the Machine Spirit May move forward if Stunned, may fire one extra weapon at BS2 if moving <6" [0]
Land Raider 'Crusader' (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 265
Tank; Power of the Machine Spirit. No firing points.; Huricane Bolter Sponsons; Multi-Melta; Twin Assault Cannon
  #Power of the Machine Spirit May move forward if Stunned, may fire one extra weapon at BS2 if moving <6" [0]
  #Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [0]
  #Frag Launchers Passengers disembarking count as having frag grenades [0]
Option Footnotes:
  Assault Cannon 24"R, S6, AP4, Heavy 4, Rending.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Power Fist Always go last. No armour save. Doubles strength.
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Tank Hunter Skill +1 to armour penetration dice roll. Automatically pass tank shock morale checks.
  Twin Heavy Bolters 36"R, S5, AP4, Heavy 3, Linked.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1445 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 16


Validation Results:
Composition group 'Elite' does not satisfy requirements (<=3unit).
Composition group 'Troops' does not satisfy requirements (>=2unit <=6unit).

Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 105 n/a 7%
Elite (<=3unit) 5 -2 825 n/a 57%
Troops (>=2unit <=6unit) 0 6 0 n/a 0%
Fst. Atck. (<=3unit) 0 3 0 n/a 0%
Hvy. Supp. (<=3unit) 2 1 515 n/a 35%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 7 n/a 90 n/a 6%

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