Unit Name |
## |
Mv |
St |
Ag |
Av |
Sp |
Cp |
Td |
In |
Cs |
Mp |
Cost |
Flesh Golem |
1 |
4 |
4 |
2 |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
120.0 |
Skills:Gn,St; #Stand Firm; Never pushed back as the result of a block. Failed dodge ends move, does not fall, and remains in original square they were dodging from.; #Break Tackle; The Player may use his strength instead of his agility when making a dodge roll.; #Thick Skull; On a roll of 4 KO'd is treated as a 'Stunned' result instead
|
Flesh Golem |
1 |
4 |
4 |
2 |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
120.0 |
Skills:Gn,St; #Stand Firm; Never pushed back as the result of a block. Failed dodge ends move, does not fall, and remains in original square they were dodging from.; #Break Tackle; The Player may use his strength instead of his agility when making a dodge roll.; #Thick Skull; On a roll of 4 KO'd is treated as a 'Stunned' result instead
|
Werewolf |
1 |
8 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
110.0 |
Skills:Gn; #Catch; Re-roll the dice if he fails to catch, hand-off or intercept the ball.; #Frenzy; MUST follow up and block again on push back.; #Razor Sharp Fangs/Claws; The player may add +2 to any injury rolls that he makes.
|
Werewolf |
1 |
8 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
110.0 |
Skills:Gn; #Catch; Re-roll the dice if he fails to catch, hand-off or intercept the ball.; #Frenzy; MUST follow up and block again on push back.; #Razor Sharp Fangs/Claws; The player may add +2 to any injury rolls that he makes.
|
Wight |
1 |
6 |
3 |
3 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
90.0 |
#Block; Affects result of Block Dice
|
#Regeneration |
Negates injuries and Death on a 4+. |
[0.0] |
Wight |
1 |
6 |
3 |
3 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
90.0 |
#Block; Affects result of Block Dice
|
#Regeneration |
Negates injuries and Death on a 4+. |
[0.0] |
Ghoul |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
70.0 |
Skills:Gn,Ag; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
|
Ghoul |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
70.0 |
Skills:Gn,Ag; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
|
Ghoul |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
70.0 |
Skills:Gn,Ag; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
|
Ghoul |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
70.0 |
Skills:Gn,Ag; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
|
Zombie |
1 |
4 |
3 |
2 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
30.0 |
Skills:Gn
|
#Regeneration |
Negates injuries and Death on a 4+. |
[0.0] |
Necromancer |
1 |
- |
- |
- |
- |
0 |
0 |
0 |
0 |
0 |
0 |
50.0 |
Fan Factor (x1); Assistant Coach (x2); Assistant Coaches include the offensive and defensive co-ordinators, special team coaches, personal trainers for Star Players and numerous others. As a team becomes more successful, the number of assistant coaches on its roster just seems to grow and grow.; Cheerleaders (x2); Most Blood bowl teams have a troupe or two of cheerleaders both to inspire the team's players and their fans.It's the team's cheerleaders' job to whip up the fans into a state of frenzy and lead the chanting and singing as the crowd's shouts and howls build up to a deafening crescendo.
|