Necromantic Team No Name

Unit Name ## Mv St Ag Av Sp Cp Td In Cs Mp Cost
Flesh Golem 1 4 4 2 9 0 0 0 0 0 0 120.0
Skills:Gn,St; #Stand Firm; Never pushed back as the result of a block. Failed dodge ends move, does not fall, and remains in original square they were dodging from.; #Break Tackle; The Player may use his strength instead of his agility when making a dodge roll.; #Thick Skull; On a roll of 4 KO'd is treated as a 'Stunned' result instead
Flesh Golem 1 4 4 2 9 0 0 0 0 0 0 120.0
Skills:Gn,St; #Stand Firm; Never pushed back as the result of a block. Failed dodge ends move, does not fall, and remains in original square they were dodging from.; #Break Tackle; The Player may use his strength instead of his agility when making a dodge roll.; #Thick Skull; On a roll of 4 KO'd is treated as a 'Stunned' result instead
Werewolf 1 8 3 3 7 0 0 0 0 0 0 110.0
Skills:Gn; #Catch; Re-roll the dice if he fails to catch, hand-off or intercept the ball.; #Frenzy; MUST follow up and block again on push back.; #Razor Sharp Fangs/Claws; The player may add +2 to any injury rolls that he makes.
Werewolf 1 8 3 3 7 0 0 0 0 0 0 110.0
Skills:Gn; #Catch; Re-roll the dice if he fails to catch, hand-off or intercept the ball.; #Frenzy; MUST follow up and block again on push back.; #Razor Sharp Fangs/Claws; The player may add +2 to any injury rolls that he makes.
Wight 1 6 3 3 8 0 0 0 0 0 0 90.0
#Block; Affects result of Block Dice
  #Regeneration Negates injuries and Death on a 4+. [0.0]
Wight 1 6 3 3 8 0 0 0 0 0 0 90.0
#Block; Affects result of Block Dice
  #Regeneration Negates injuries and Death on a 4+. [0.0]
Ghoul 1 7 3 3 7 0 0 0 0 0 0 70.0
Skills:Gn,Ag; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
Ghoul 1 7 3 3 7 0 0 0 0 0 0 70.0
Skills:Gn,Ag; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
Ghoul 1 7 3 3 7 0 0 0 0 0 0 70.0
Skills:Gn,Ag; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
Ghoul 1 7 3 3 7 0 0 0 0 0 0 70.0
Skills:Gn,Ag; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
Zombie 1 4 3 2 8 0 0 0 0 0 0 30.0
Skills:Gn
  #Regeneration Negates injuries and Death on a 4+. [0.0]
Necromancer 1 - - - - 0 0 0 0 0 0 50.0
Fan Factor (x1); Assistant Coach (x2); Assistant Coaches include the offensive and defensive co-ordinators, special team coaches, personal trainers for Star Players and numerous others. As a team becomes more successful, the number of assistant coaches on its roster just seems to grow and grow.; Cheerleaders (x2); Most Blood bowl teams have a troupe or two of cheerleaders both to inspire the team's players and their fans.It's the team's cheerleaders' job to whip up the fans into a state of frenzy and lead the chanting and singing as the crowd's shouts and howls build up to a deafening crescendo.
Total Team Cost: 1000.0 K$.
Notes:
Team Rating: 100


Validation Results:
Too many units of 'Werewolf' in roster (max 1).

Troop Type Count Unused K Dollars Unused Percent
Players (>=1model <=16model) 11 5 950.0 n/a 95%
BigGuy (<=1model) 0 1 0.0 n/a 0%
StarPlayer (<=4model) 0 4 0.0 n/a 0%
Team (>=1model <=1model) 1 0 50.0 n/a 5%
Skills&Traits Summary 21 n/a 0.0 n/a 0%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.